Mind the Gap is a board game designed to foster intercultural awareness and understanding. Players travel through a metro-system board, answering questions based on 6 cultural...
Stress has always been present in the work environment and recently, more attention is drawn to this stress. The aim of this research is to see...
Open-plan offices have been around for a while. The well-being of employees working there, however, has decreased due to stress, noise levels, and a lack of...
This final prototype is a wand that lets photographers make cool slow shutter speed pictures without needing to use sparklers, which are bad for the environment...
Current developments in AR and digital fashion allow us to fantasise about a future where we will be able to digitally augment the way we dress...
Humans are everyday designers. We as human beings shape the world around us, either how we see it now or how we would want it to...
This is an overview of all the sketches I made for the an elective I took called Exploratory Sketching. Here I learned how to translate my ideas...
Hexentric offers display stands that deliver a gripping interactive experience while simultaneously gathering customer data. Currently, display stands across supermarkets offer a passive customer experience. They have...
Time in a Bottle “Night passes drop by drop” Aesthetics of Interaction project
Perplex3 is a single-player brain-teasing memory puzzle game. The game consists of a variety of puzzles/modules that require varying levels of imagination, strategy and resilience to...
During my internship at Philips Design I was asked to design an additional feature to their already existing Pregnancy+ app. I came up with the Pregnancy+...